Combat Arm:
In general, the strength of a brigade is equal to its
manpower as modified by the above chart. A cavalry or
infantry brigade with a battery attached has 100 of its
men modified as artillerists and the rest of its strength
modified by the brigade type. Artillery attached to
infantry brigades is medium artillery; artillery attached
to cavalry brigades is light. Artillery brigades must have
at least 50 men to fire one battery. Artillery brigades
with fewer than 50 men fight as poorly armed infantry and
are modified as x0.5. Artillery brigades can use up to 100
men per battery. Artillery brigades with more than 100 men
per battery have 100 men for each battery modified as
artillerists and the rest modified as x0.5. All other
artillery brigades have strength equal to their manpower
as modified by the above chart. Combat Attitude:
Tactical Square Defensive Rating:
Fort Rating (melee strength only)
Defenders must have men manning the walls equal to at least 1/3 the capacity of the fort to be sufficiently manned and receive the bonus. Example: when defending a fort of capacity 8000, defenders get a bonus if 3000 men are on the walls, not if 2000 men are. Infantry count 1 man per strength point on the walls, cavalry do not count, artillery (including batteries attached to infantry or cavalry units) count 7.5 men per strength point. Napoleon Rule: Receiving communications from FR1AQ: +20% |
Unit Quality:
Unit Experience:
Unit Morale: Bonus is equal to (unit morale-50)/3. For example: morale of 50 gives no change, morale of 80 gives 10% bonus, morale of 20 gives 10% penalty. Terrain:
Battle Line Modifiers:
(Battle line modifiers do not apply to bombardment) Other Modifiers: Tactical movement during the same tactical phase as the battle: siege artillery -75%, other artillery -20%, cavalry +25%, militia -33%, in forest terrain -20% (all branches) Climbing hill into battle: -20% Fatigue: If fatigue>6, x6/fatigue level Out of ammunition: No firing One flank turned: -20% [ melee only, not in forts ] Friendly artillery firing: +10% for infantry and cavalry Mixed order bonus (between 33% and 67% of modified
strength Infantry in square: x2.5 against cavalry [ melee only ] Artillery in bombardment: +50% |