PATE Movement Chances

The chances that a ship or frigate or transport group will move in a given naval movement phase depend on the direction the wind is blowing, whether it is the first or second phase, and how much damage the ship has taken. It does not depend on the amount of wind (light, moderate, heavy). In the first movement phase there is also a chance that the ship will end its move and not be allowed to move in the second phase. (A ship which attempts to leave a harbor in the first phase and is blocked by adverse winds will not lose its second phase move, but a ship which sends no move order at all may lose it.) The base chance to sail is reduced by 10 percentage for each point of hull damage a ship has taken, by 20 percentage points for each point of rigging damage the ship has taken, and by 50 percentage points for ships that are raiding enemy commerce or convoying friendly commerce. Example: if a ship has a base chance to move of 180%, but has 2 points of hull damage, 2 points of rigging damage, and pursuit orders, then the chance to move will only be 70% (180% - 2*10% - 2*20% - 50%). The chances to move are determined as follows. Note that "upwind" means into the wind and "downwind" means with the wind. For example, if winds are blowing from the north (to the south), then "upwind" is sailing north, "downwind" is sailing south, and"across the wind" is either east or west.

First movement phase

Type
Direction of sail
Base chance to move
Chance to end move
Frigate
Upwind
180%
50%
Across wind 220%
0%
Downwind 250%
0%
SOL/TR
Upwind 110%
100%
Across wind 150%
20%
Downwind 200%
0%

Second movement phase

Type
Direction of sail
Base chance to move
Frigate
Upwind
60%
Across wind 130%
Downwind 180%
SOL/TR
Upwind 00%
Across wind 80%
Downwind 120%

Maintained by Stephen Schmidt. Last updated 7/18/13