Raising militia in enemy-occupied cities

On any turn, not just the first turn of the second campaign, states can attempt to raise militia in cities belonging to their own nation and permanently owned by then, even if those cities are controlled by hostile states. Example: If Monterrey is controlled by the United States, the Mexican state that is the permenent owner of Monterrey can attempt to raise militia there despite not having control of the city. There may only be one attempt to raise militia against a hostile occupier in each city during one campaign. The War Minister's report for each state indicates whether a city has already had an attempt to raise militia against a hostile occupier that campaign.

An attempt to raise militia in a hostile-controlled city is always permitted when the controlling state is of a foreign nation. When it is of the same nation as the state raising the militia, then the attempt is permitted only if one of three things is true: 1) A city of the same nation controlled by the raising state or its active ally is within 6 squares of the city where the raise is being attempted, or 2) A city of a different nation controlled by the raising state or its active ally is within 4 squares of the city where the raise is being attempted, or 3) the city is a port and a transport group of the raising state or its active ally is in the port (coastal waters or harbor). In the first two cases, the nearby city must not be across open water from the raising city. (This is believed not to be binding in AMWOL.)

The chance of the militia being raised successfully depends on the size of the garrison of the city. The size of the garrison is equal to the total unadjusted strength of all units in the strategic square of the city that are hostile to the state attempting to raise the militia (regardless of branch of service) except that when the state raising the militia is of the same nation as the state controlling the city, militia count at half strength. When the revolt is against a foreign occupier, then if the garrison is 3000 men or more, than the attempt to raise militia will always fail. If there is no garrison, then the attempt to raise militia will always succeed. If there is a garrison of fewer than 3000 men, then the chance of success is equal to percentage by which the garrison is below 3000. Example: If the garrison has 750 men, then it is 75% below 3000, and the chance that militia can be successfully raised in the city is 75%. The War Minister's report for each state contains an estimate (which is subject to error) of the size of the garrison of all enemy-controlled cities in that state's nation. If the revolt is against a domestic occupier, then the chance is 1/4 of what it would be against a foreign occupier.

If the attempt to raise the militia succeeds, then if there are same-nation militia units in the city already, they will switch sides and no new units will be created. Otherwise the newly raised militia unit(s) will be placed in the tactical square of the city, immediately capturing it for the state that raised the militia, and any supplies in the city will be captured. If the city is also a port in PATE, the port's shore batteries will be captured as well. Any enemy units that were in the city's tactical square will be displaced to an adjacent tactical square.

Last updated 12/5/17