Event | Fatigue gain |
Move strategically in mountains or marsh |
+2 |
Move strategically in all other terrain | +1 |
Move tactically with enemy units present | +1 |
Force-march strategically in mountains | +4 (+5 for cavalry, light artillery) |
Force-march strategically in all other terrain | +3 (+4 for cavalry, light artillery) |
Move by railroad |
+1 |
Fire in firing phase | +1 |
Engage in melee phase | +1 |
Rout from combat | +4 (+5 if into mountain) |
Retreat from combat | +2 |
Fall back from combat | +1 |
Strategic withdrawal |
Gain from the move, +1 point |
At the end of each turn:
Infantry, light artillery, and corps HQ units lose 3 fatigue
points
Cavalry, horse artillery, and army HQ units lose 4 fatigue points
Units that recover from shattering return with fatigue level 4
Units cannot move strategically with fatigue of 19 or greater
Units cannot move tactically with fatigue of 9 or greater
Units cannot initiate combat with fatigue of 9 or greater
Units in combat surrender automatically with fatigue of 16 or
greater