Morale Effects Chart
A unit's morale changes in four cases. First, when the unit is in,
or near, a battle; second, when its side captures a city; third,
when the unit is out of supply and can't forage; fourth, at the end
of each turn.
Battle Morale Effects
Base effects:
|
Battle
casualties: |
Unit is
|
5000+
|
2500-4999
|
1000-2499
|
100-999
|
In battle
|
12 points
|
8
|
4
|
2
|
Same strategic square
|
6
|
4
|
2
|
|
1-3 squares away
|
4
|
2
|
-
|
-
|
4-12 squares away
|
2
|
-
|
-
|
-
|
Base effect is multiplied by (14-Quality)/10, plus or minus 1
randomly
Excellent = 7 quality, Very Poor = 1 quality
Points are gained if your side wins and lost if your side loses.
City Capture Morale Effects
Unit in same strategic square: 8 points
Units 1-12 squares away: 4 points
Units 13+ squares away: 2 points
Points are gained if your side captures and lost if your side loses
control.
Supply Morale Effects
Units out of supply and can't forage lose morale according to the
formula:
Loss = (10-Quality) * (125-Morale)/200 * (Turns OOS) + 2 plus or
minus 1 randomly
Excellent = 7 quality, Very Poor = 1 quality
End of Turn Morale Effects
At the end of each campaign turn, a unit's morale loses
(Morale-50)/5. If morale is above 50, it falls towards 50; if morale
is below 50; it rises towards 50; when morale equals 50 it does not
change.
At the end of a peace season, a unit's morale loses (Morale-50)/2.
Maintained by Stephen Schmidt.
Last updated 12/3/20