Morale Effects Chart

A unit's morale changes in four cases. First, when the unit is in, or near, a battle; second, when its side captures a city; third, when the unit is out of supply and can't forage; fourth, at the end of each turn.

Battle Morale Effects

Base effects:


Battle casualties:
Unit is
5000+
2500-4999
1000-2499
100-999
In battle
12 points
8
4
2
Same strategic square
6
4
2

1-3 squares away
4
2
-
-
4-12 squares away
2
-
-
-
Base effect is multiplied by (14-Quality)/10, plus or minus 1 randomly
Excellent = 7 quality, Very Poor = 1 quality
Points are gained if your side wins and lost if your side loses.

City Capture Morale Effects

Unit in same strategic square: 8 points
Units 1-12 squares away: 4 points
Units 13+ squares away: 2 points
Points are gained if your side captures and lost if your side loses control.

Supply Morale Effects

Units out of supply and can't forage lose morale according to the formula:
Loss = (10-Quality) * (125-Morale)/200 * (Turns OOS) + 2 plus or minus 1 randomly
Excellent = 7 quality, Very Poor = 1 quality

End of Turn Morale Effects

At the end of each campaign turn, a unit's morale loses (Morale-50)/5. If morale is above 50, it falls towards 50; if morale is below 50; it rises towards 50; when morale equals 50 it does not change.

At the end of a peace season, a unit's morale loses (Morale-50)/2.
Maintained by Stephen Schmidt. Last updated 12/3/20