In EUWOL, new units contain battalions of infantry, cavalry, or
militia, and batteries of artillery, except for AQ, CQ, and PB
units which are always the same size when built. An infantry
battalion contains up to 600 men; a cavalry battalion (or
squadron) contains up to 300 men; an artillery battery contains up
to 100 men; a militia battalion contains 500 men.
An infantry regiment, when built, must contain between three and
five battalions, and either 0 or 1 artillery batteries. Thus, its
strength must be between 1800 and 3100 men.
A cavalry regiment, when built, must contain between three and
five battalions, and either 0 or 1 artillery batteries. Thus, its
strength must be between 900 and 1600 men.
An artillery regiment, when build, must contain either three or
four batteries. Thus its strength must be between 300 and 400 men.
A militia regiment, when built, must contain between two and four
battalions, and no artillery. Thus its strength must be between
1000 and 2000 men.
Batteries attached to infantry regiments are light artillery:
batteries attached to cavalry regiments are horse artillery.
The base cost for each unit type assumes the lowest quality
weapons; smoothbore muskets, carbines, and artillery. Weapons
upgrades increase the build cost but not the active or inactive
maintenance costs.
Unit build orders specify the desired strength and number of
batteries; the game software automatically assigns battalions and
batteries.
The base cost of a battalion or battery of each type of unit, both for building and for maintenance when active or inactive, is as follows:
| Type |
Size |
Build Eg |
Build MP |
Active Eg |
Active MP |
Inactive Eg |
Inactive MP |
| IN |
600 |
50 |
5 |
4 |
1 |
1 |
0 |
| LI |
600 |
50 |
5 |
4 |
1 |
1 |
0 |
| HC |
300 |
50 |
5 |
6 |
2 |
2 |
0 |
| MC |
300 |
50 |
5 |
4 |
1 |
1 |
0 |
| LC |
300 |
50 |
5 |
4 |
1 |
1 |
0 |
| LA |
100 |
50 |
10 |
4 |
1 |
1 |
0 |
| HA |
100 |
50 |
10 |
6 |
1 |
1 |
0 |
| SA |
100 |
75 |
15 |
8 |
2 |
1 |
0 |
| NB |
100 |
75 |
15 |
4 |
1 |
1 |
0 |
| MI |
500 |
40 |
5 |
5 |
1 |
0 |
0 |
| AQ |
250 |
600 |
20 |
75 |
4 |
10 |
0 |
| CQ |
100 |
200 |
10 |
25 |
2 |
5 |
0 |
| PB |
100 |
100 |
15 |
15 |
4 |
5 |
0 |
Upgrading weapons costs (HC, AQ, CQ, PB do not upgrade weapons):
| Type |
Upgrade 1 |
Upgrade 2 |
| IN/LI/MI |
Rifles: 10 Eg |
Breechloaders: 20 Eg |
| MC/LC |
Rifles: 5 Eg |
Breechloaders: 10 Eg |
| LA/HA |
Rifles: 10 Eg/1 MP |
Breechloaders: 20 Eg/2 MP |
| NB/SA |
Rifles: 20 Eg/2 MP | Breechloaders: 40 Eg/2 MP |
| Base | Upgrade 1 |
Upgrade 2 |
|||||
| Type |
Men/Batts |
Eg |
MP |
Eg |
MP |
Eg |
MP |
| IN/LI |
1800/0 |
150 |
15 |
180 |
15 |
210 |
15 |
| IN/LI |
1900/1 |
200 |
25 |
240 |
26 |
280 |
27 |
| IN/LI |
2400/0 |
200 |
20 |
240 |
20 |
280 |
20 |
| IN/LI |
2500/1 |
250 |
30 |
300 |
31 |
350 |
32 |
| IN/LI |
3000/0 |
250 |
25 |
300 |
25 |
350 |
25 |
| IN/LI |
3100/1 |
300 |
35 |
360 |
36 |
420 |
37 |
| LC/MC/HC |
900/0 |
150 |
15 |
180 |
15 |
210 |
15 |
| LC/MC/HC | 1000/1 |
200 |
25 |
240 |
16 |
280 |
27 |
| LC/MC/HC | 1200/0 |
200 |
20 |
240 |
20 |
280 |
20 |
| LC/MC/HC | 1300/1 |
250 |
30 |
300 |
21 |
350 |
32 |
| LC/MC/HC | 1500/0 |
250 |
25 |
300 |
25 |
350 |
25 |
| LC/MC/HC | 1600/1 |
300 |
35 |
360 |
36 |
420 |
37 |
| LA/HA |
300/3 |
150 |
30 |
180 |
33 |
210 |
36 |
| LA/HA |
400/4 |
200 |
40 |
240 |
44 |
280 |
48 |
| SA/NB |
300/3 |
225 |
45 |
285 |
51 |
345 |
57 |
| SA/NB |
400/4 |
300 |
60 |
380 |
80 |
460 |
100 |
| MI |
1000/0 |
80 |
10 |
100 |
10 |
120 |
10 |
| MI |
1500/0 |
120 |
15 |
150 |
15 |
180 |
15 |
| MI |
2000/0 |
160 |
20 |
200 |
20 |
240 |
20 |