Raising militia in enemy-occupied cities
States can attempt to raise militia in cities belonging to their own
nation even if those cities are controlled by enemy states. Example:
If Strasbourg is controlled by Prussia, France can attempt to raise
militia there despite not having control of the city. German and
Italian states can only attempt to raise militia in those cities in
Germany which they own permanently. Example: Austria captures
Venezia which was originally controlled by Venice. Then if Venice is
at war with Austria, it may attempt to raise militia in Venezia, but
no other Italian state may attempt to do so. There may only be one
attempt to raise militia against a hostile occupier in each city
during one campaign. The War Minister's report for each state
indicates whether a city has already had an attempt to raise militia
against a hostile occupier that campaign.
An attempt to raise militia in a hostile-controlled city is always
permitted when the controlling state is of a different nation than
the side raising the militia. When it is of the same nation as the
state raising the militia, then the attempt is permitted only if one
of three things is true: 1) A city of the same nation controlled by
the raising state or its active ally is within 6 squares of the city
where the raise is being attempted, or 2) A city of a different
nation controlled by the raising state or its active ally is within
4 squares of the city where the raise is being attempted, or 3) the
city is a port and a transport group of the raising state or its
active ally is in the port (coastal waters or harbor). In the first
two cases, the nearby city must not be across open water from the
raising city. Example: The French may not raise militia in Toulon
based on control of Ajaccio even though it is only 7 squares away.
There does not have to be a land path of the relevant distance
between the two cities; for example, militia may be raised in St.
Brieuc on the basis of control of Cherbourg, which is 4 squares away
even though the shortest land path between them is 7 squares. But
the two cities may not be on different land masses. For example,
militia cannot be raised in Portsmouth on the basis of controlling
Cherbourg, even though they are only 4 squares apart.
The chance of the militia being raised successfully depends on the
size of the garrison of the city. The size of the garrison is equal
to the total unadjusted strength of all units in the strategic
square of the city that are hostile to the state attempting to raise
the militia (regardless of branch of service) except that when the
state raising the militia is of the same nation as the state
controlling the city, militia count at half strength. When the
revolt is against a foreign occupier, then if the garrison is 8000
men or more, than the attempt to raise militia will always fail. If
there is no garrison, then the attempt to raise militia will always
succeed. If there is a garrison of fewer than 8000 men, then the
chance of success is equal to percentage by which the garrison is
below 8000. Example: If the garrison has 2000 men, then it is 75%
below 8000, and the chance that militia can be successfully raised
in the city is 75%. The War Minister's report for each state
contains an estimate (which is subject to error) of the size of the
garrison of all enemy-controlled cities in that state's nation. If
the side controlling the city is of the same nation as the side
attempting the revolt, then the chance is 1/4 of what it would be if
they were of different nations.
If the attempt to raise the militia succeeds, then if there are
same-nation militia units in the city already, they will switch
sides and no new units will be created. Otherwise the newly raised
militia unit(s) will be placed in the tactical square of the city,
immediately capturing it for the state that raised the militia, and
any supplies in the city will be captured. If the city is also a
port in WISC, the port's shore batteries will be captured as well.
Any enemy units that were in the city's tactical square will be
displaced to an adjacent tactical square.
Last updated 10/30/24