"Ride to the Sound of Guns"

The Historical Online Learning Foundation believes that learning is best done by active participation. We offer a series of multi-player simulations free of charge for those individuals who like to learn about history by doing it. Face the Old Guard, hear the Rebel Yell, or climb the walls at Chapultepec Castle. Be ready for a challenge. These games will test your mind as well as your grit. Will you be that brave grenadier? Or are you more of the wiley raider who rides circles around his opponents? Join us and find out.

American-Mexican War Online (AMWOL) simulates the conflict between the newly established republic (1789) of the United States of America and the fragmented states emerging within the newly (circa 1821) emancipated colony of New Spain. AMWOL is a linked game event for all CWOL iterations to give participating players the shared experiences and comradery that leaders of the American Civil War gained as junior officers in Mexico. Or you can choose to a leader in the factions of Old Mexico as you seek to protect your holdings, traditions, and vision of the future.

AMWOL uses a unique approach to the era as the internal politics of Mexico and the new American republic are represented in game play. The situation represented in the confides of the old Spanish colony of New Spain sheds light on the struggle for a national identity in what is now Mexico as well as the schism within the new United States for control of the national war effort. Players have to consider fractional interests within each national bloc as well as seeking to achieve the strategic wartime goals of each emerging nation.

Civil War Online (CWOL) features components that demonstrate the rise of the second generation of modern warfare. The emergence of new systems on land (railroads, systemic logistics, more lethal weaponry), riverine and naval warfare. Additionally, CWOL incorporates the importance of industrialized economics, plus the unique elements of American Civil War era foreign policy. The complications of regional domestic politics for both sides is represented as well as popular historic accounts do not always illustrate the impacts of disagreements that occurred on both sides during the American Civil War.

Players have several options to choose from in playing CWOL. Will you choose to win the game based on individual achievements or will you tie success to the national government? Do you wish to serve as a Volunteer in the ranks? As a sea captain seeking to drive the other side from your shipping lanes or be one who seeks to close them? Will you be a gunner of a large caliber Columbiad seeking to stop river traffic or a mounted raider that seeks to spike the guns? Most of all, do you want to be the one who sings the Rebel Yell or the one who hears it and makes ready? Discover the complexity of the conflict that made the American Republic. Play Civil War Online.

Napoleonic Wars Online (NWOL) is a multi-player simulation of combat on land & sea as well as diplomatic relationships between European nations during the Wars of the French Revolution and the subsequent Napoleonic Wars (approximately from 1793 to 1815).

The simulation encompasses the conflict between the major aristocratic monarchies of Europe and the newly established French Republic. Additionally, the emerging powers within the decaying Holy Roman Empire as well as several fragmented states and minor powers of Europe are represented. This simulation recreates the volatile and fluid situation that dominated the era of the French Revolution as well as the reaction of established powers to quell the rise of Republicanism and to restore the status quo.

Players have a choice of what nation-state they wish to represent and attempt to mold its fortunes to enhance its position among its peer nations and in Europe. NWOL is a multi-module game that challenges players to not only win on the battlefield and at sea but to conduct its foreign policy so that the nation prospers. Economics are included also as player teams have to master the balance of ambitions to resources.

Ultimately the question of who wins comes down to what player team and what coalition of nation states understand their situation and use the tools in the NWOL game system to accomplish their goals. This is not a beer and pretzels type of simulation. The winning side is characterized by good plans, coordination of effort, and the patience of knowing when to strike. Does this describe you?

Players Guild

The Players Guild of the Historical Online Learning Foundation is a worldwide community. It is the heart of the Foundation. All players become members of the Players Guild.

The Guild hosts its activities on an interactive web site for all members to view. It is the venue where members of the Guild are informed of Foundation activities. Guild members are expected to offer opinions on the simulations hosted by HOLF as well as having their views solicited as events are planned, new simulations are designed, and current simulation products improved.

Additionally, the Guild web site is where news and administrative announcements of game events underway are posted for all players to see. You can get a Players Guild account at this link

Academy System

In Historical Online Learning Foundation game events all new players, like the United States Marines, starts as a infantrymen. You will be a brigade or regimental commander and need to master ground combat tactics as performed in HOLF game systems. Once you are on a player team it is up to you and your team mates on whether you will expand your role to other areas of the game.

HOLF offers a rudimentary elearning training course, the Academy, that gives new players the basic skills needed to enter game events as a Commander in the Line or, for some, the nation's elite. Each new player is mentored by a veteran team mate who helps him master the game system and sponsors him for more complicated game roles depending on the new player's tastes and wishes.

The simulations offered are complex and cover multiple aspects of the warfare of the era being examined. All game systems are turn-based. This format allows the multiple players on each team to correspond and synchronize their strategies for warfare on land, at sea, the rivers (later time periods), and the various diplomatic venues. Some players excel in some game modules more than others. The Academy system offered by HOLF seeks to allow each player find his niche.